Also also, as with any game of this size and length, playing it consistently and not just bingeing it 'til you're tired helps a lot with the fatigue.ĭecide early game if you're going to be more focused on wearing down magic armor or more focused on wearing down physical armor or if you're going to split it - two people go hard one way, two the other.
Also, take frequent advantage of the free and easy respec mirror. Just spread east from there, save often, and don't be afraid to turn around if you find something too hard. You'll find the most success at first in the southwest corner of the map. It sorta just dumps you in yet another forest and expects you to figure out where to go. It's still great, but it's also the part of the game that could really be trimmed and it could use much better direction. My brother and I just finished this game! It's great!Īs someone who also restarted this game a few times at Reaper's Coast, I think it's the least interesting part of the game. typing this makes me want to start a new playthrough.
Alternatively do what I did and get a mod that applies the highest persuasion/bartering skill you have to everyone in the party and don't worry about micromanaging it. Bartering will affect how much things cost and sell for so you want that on your main otherwise you have to constantly swap to another character to buy/sell.
A lot of times an npc will initiate conversation with the character you have currently selected so if a different party member is your persuasion dude you're boned. If you can, give the character you walk around as the persuasion and bartering skills. 1 or 2 points into Polymorph is good for pretty much any character as each point you put into it gives you an attribute point back and there are a bunch of awesome skills you can learn that only require a point or 2. Necromancy is great as a second skill tree for a tanky melee character as merely having points in it will give you some life leech. This will hurt both of them AND cause the mage/archer to take an attack of opportunity (if you've specced that way) from your melee dude when they try to run away. Not only can they help a squishy character from getting insta-gibbed but you can do stuff like pull a mage/archer enemy and drop them on top of a melee enemy next to your melee character. Teleport and other movement skills are godly. Sometimes the difference between an encounter being impossible and a cakewalk is solely due to the positioning of your characters at the start of the fight. It's a pain but it makes a pretty big difference.
Try to update most of the gear for your entire party every 2-3 character levels. Don't feel bad about avoiding an encounter until you're at the right level.
Doing an encounter with level 6 enemies when you have a party at level 5 can be quite tricky whereas if you're at level 7 it will probably be a cakewalk. One thing the game doesn't make super clear is just how big a difference one character level makes. The incarnate they conjure both does damage to enemies but more critically gives them another target to attack. It's great to have a summoner in your party. If you knock an enemy prone it takes them their entire turn to recover - stopping them damaging you and giving you another turn to damage/kill them. You need to eat through an enemy's physical or magic armor before you can cc or kill them so being all physical or all magical allows you to focus down bad guys faster.Ĭrowd control skills are super useful. Remember to read our wiki before asking questions.It's not 100% necessary, but if you want an easier time decide up front whether your party is going to do physical or magic damage and get classes/skills that support that. Remember to return the favor and help others as well Posting NSFW content here will earn you a ban and a report to the reddit moderators. If you are banned from r/CrackWatch, don't post here.
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